Reggie Strange

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  • in reply to: Updates #513

    Reggie Strange
    Keymaster

    The multiplayer patch for Honor and Duty is currently going through QA at Sony so we’re hoping it will hit the store early next week if no bugs are found.

    in reply to: Bug reports #496

    Reggie Strange
    Keymaster

    Another bug which has been reported has been discovered to be caused by some improper bounds checking. This results in the respawn screen not responding to input properly. Until the patch comes out, there is unfortunately no work around.

    When this happens, it’s not possible to use the right dpad to change class or weapons and the left dpad must be used.

    Additionally, it’s not possible to use the up dpad when a barracks was in the level or down dpad when an armory was available. There is unfortunately no work around for this condition.

    This has been resolved and will be in the next update.

    in reply to: Bug reports #495

    Reggie Strange
    Keymaster

    We’ve discovered a couple of bugs that were missed in testing or created during last minute changes.

    The worst bug is when the round restarts with buildings at a low damage level, too little cash, or too few lives. This bug is caused by a safety feature designed to prevent a level from being stuck but ultimately caused more problems than it was worth.

    This happens when the round is not completed and the failure message box is shown. After about 5 seconds, the safety feature kicks in and will cause the game to be saved at that point when it should not. There is no fix to restore things so until the update arrives, make sure to dismiss the failure box promptly when your building is destroyed or you die on your last life.

    in reply to: Updates #494

    Reggie Strange
    Keymaster

    Due to some frustrating bugs that were missed during final testing, we’ve decided to include online play free with the next update instead of a DLC update. The 4 main maps will be modified for use in multiplayer. Online play is currently working so we’re hoping to have this update finished within about 3-4 weeks.

    The next update will also have some gunplay tweaks to address feedback we’ve received.

Viewing 4 posts - 16 through 19 (of 19 total)