Honor and Duty: D-Day Development Blog

The 2nd phase of the open beta just wrapped up and things started off a little rough with some frame rate issues and a few bugs but after a few patches things went pretty well. We had made a number of changes to the move controller schemes and it seemed like they were better but still problematic with the two control modes. We managed to get the frame rate back up to a playable level but it still wasn’t where it needs to be. We worked on the Battle Royale mode as well and fixed some issues with it and added loot dropping near the end. It seems there is still division over the BR mode with some wanting an option to only play it and other wanting an option to avoid it.

Our big priority right now is getting the frame rate up to a solid 60. Currently, the frame rate is easily in this range without any players. This means that rendering wise, we shouldn’t have any issues as adding 32 player meshes doesn’t increase the rendering load very much compared to what we’re already rendering in the scene. What it does add is a load in the networking, in physics calculations, animations, and general script processing. None of these areas should be too difficult to optimize to get us to the frame rate we want. The biggest culprit at the moment is with the physics calculations and we’ve been struggling to determine the problem area. Once we do, we should see a noticeable improvement right away.

We altered the Move controller scheme so that buttons control turning and pressing the move button moves you forward in mode 1. Mode 2 still functioned like a joystick which allows for rapid movement changes and easy strafing. It seems like there was a bit of confusion with the 2 modes and people would often switch between them unintentionally. The only advantage to mode 1 was it allowed players to hold a weapon with 2 hands which we thought a lot would want. It seems there was less demand for this and we’re currently planning to do away with 2 modes and just have one mode. In this mode, the primary move will hold the main weapon and the secondary move will hold a sidearm. The move button on the primary will move forwards and the move button on the secondary will move backwards. Turning will still be controlled with the circle and X buttons on the primary. This isn’t set in stone so please let us know your thoughts on this.

For the Battle Royale game mode, we have a lot of people wanting to be able to choose whether they play or don’t play this mode. We were initially hesitant to do this since we want to avoid splitting the player base. It seems like this is going to be unavoidable and we’re currently planning to have a BR mode only and then all of the other game modes. We’ll probably drop the outcast system and just have people join the next lobby since outcasts were designed to keep the lobbies in tact. We’ll probably let players fight in the lobby and earn points until the match starts. We were able to get loot dropping in and for the next round we’ll have crates and supply drops working as well. We’re also planning to have med kits and armor be items you can carry and use as needed.

We’re open to feedback so please post in the forums or comment below if you have any suggestions or feedback on our current roadmap.

As always follow us on Twitter for the latest news and updates.
https://twitter.com/StrangeGamesStd

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Author: Reggie Strange View all posts by

21 Comments on "Honor and Duty: D-Day Development Blog"

  1. Grajo November 22, 2018 at 12:09 pm -

    Hello Reggie,
    Playing the Beta in VR with standard PS4 is a total blast! Congratulations to all the team, specially for the Great Aim Controller Implementation ! Hope you guys can release this game asap as it is a must have for any PSVR owner.
    Best!

  2. Reggie Strange November 22, 2018 at 1:21 pm -

    Thanks! Glad to hear you enjoyed the beta. We’re hard at work and hope to have the game out very soon.

  3. Grajo December 3, 2018 at 7:58 am -

    Congratulations (again :]) for the game, is a lot of fun! Hope the team can polish this brute gem so it becomes one of the top PSVR games out there.

    Hope this is the right place to post some feedback… Tweeter does not allow to put more than a few words.

    I have some few questions after playing the beta during this weekend:

    – What about classes? What the engineer does (can drop ammo?) and The medic? I see a pointer with a yellow cross as an overlay pointing in a direction sometimes but I do not understand the mechanics. Can she drop heal packs? Do classes have different abilities apart from the different load-outs?

    – Weapons and Game character models. Would we get (with time) custom character models for classes and factions (allied/axis). Also will make sense that depending on the side your weapons are limited to the faction you are in.

    -Weapons Balance. Some of the weapons look overpowered compared to others, for example STG 44 is, by far, the best overall weapon in the game IMO.

    Sure thing you guys have been thinking already about all this stuff I just do not find enough info about the game, or a manual. I know, it is still a Beta hehehe. :]

    Is there any place we can get more info about the actual gameplay and road map?

    Thank you very much, keep the good work!

  4. Mad December 6, 2018 at 12:08 am -

    I’ve been playing CoD for 11 years and with bo4 being the opposite of what used to make CoD great, I find greatness in honor and duty.. simplistic, boots on ground, fast-paced, great snipers and that’s all my friends and I want in a shooter, warface could be great too but if feels clunky. I like how honour of war doesn’t limit my movement as an aggressive player. I don’t think developers understand… limiting players takes away any motivation to get good because there’s no skill gap to work towards then.

    Things that would greatly improve this game.

    -A killfeed like CoD 4, killfeeds are SO important. It is important for it to be almost identical because there is a huge community who bases standards that go into YouTube montages off a killfeed. These YT videos will help get your game out there.
    -Kill Point Stacking for Multi’s, this again goes with the fun of standards and montages. A multikill is a goal players can have when they game, a multi kill point stack makes for a great clip for a montage.

    I’m sure you guys will slowly improve the graphics in the future. I’m loving the lobbies full of people and it’s quite a smooth game. I think it has a lot of potential. Also

    -Theatre Mode so players can go back and watch a clip and share it with their friends, I know this is abit advanced to implement into a simplistic game but it’s a huge social aspect of gaming and it should be implemented in my opinion to all games. Social media is powerful and theatre mode helps people not to feel like their wasting time since they can store interesting gameplays and share it.

    If you want anymore detail in feedback feel free to email me. ilireapzz@gmail.com

    Love your guys work so far can’t wait to see what you do in the future.

  5. Reggie Strange December 6, 2018 at 9:15 am -

    Hey Grajo, while the forums is the best place, it’s fine to leave us comments here. First off, thanks for playing and it’s great to hear you enjoyed the beta. On the classes, the medic’s healing is not quite finished but you can currently heal teammates by standing near them. The engineer will be able to repair vehicles, plant C4, and wield the flame thrower. The heavy has more health and is the only class that can wield the rocket launcher and use a sawed off shotgun as a sidearm. The assault class can carry every weapon except the flame thrower and rocket launcher.

    We do have a lot more character models and we plan to let you choose your character independent of class eventually.

    Yes, the STG is a little overpowered and now that we’ve got a lot of gameplay time in, we’ll be making some weapon tweaks soon.

    Thanks again for the feedback!

  6. Reggie Strange December 6, 2018 at 12:49 pm -

    Hey Mad, thanks for all the feedback. I’ll e-mail you to get some further info. Thanks!

  7. Paper-wings December 9, 2018 at 4:42 pm -

    Hey, just want to say how much I’ve loved playing this game and I can’t wait for it to be released. It’s great fun in vr and I even had some well cool chats with people while playing, I never normally talk in games! I loved the new capture the flags mode. I didn’t care for BR mode though. Best fun I’ve had in vr and look forward to buying it the second it’s out. Thanks :)

  8. Reggie Strange December 10, 2018 at 9:21 am -

    Hey Paper-wings, it’s great to hear you enjoyed the game. Yea, Battle Royale will be a separate mode as it seems people either love it or hate it. Thanks for the feedback and we’ll be posting updates on Twitter as things progress.

  9. DaDunt37 December 20, 2018 at 9:15 pm -

    Hello, I am DaDunt37 on VR PS4. I have been in a Clan called NOC since the days of Starwars Battle Front 2. That was one of the first online console games. Going to be honest, this is the best FPS I have ever played. I like the simple graphics to tone down the violence of the game. I have a PS4 and VR with an Aim Controller. The game play is perfect, it amazing. I was playing late night on Thanksgiving Eve. You could tell people were passing the VR around. The reactions were amazing to listen to. So game play with the Aim Controller was perfect at the end of the Thanksgiving Beta. I like how you cant fire a weapon if you are in a structure. In Firewall when this happens it effects the gun and character too much. I believe what you did with not firing when in a wall is the way to go. As I said game play with AIM VR is perfect, amazing. Outstanding job young man. As a Gamer thanks for closing the gap, and making the VR experience amazing.
    Problems.
    This is kind of sad but Load Screen between games to so amazingly fast. Brother come I am in a lather give me a break!
    Also the end game screen goes to fast so you cant see your score. I need to see my Kill to death. Please. That screen is getting caught in walls and objects. Its doing it on your other game Honor and Duty game too.

    Why on Honor and Duty (the first one)the turn ratio is fast and smooth and not on D-Day.

    That’s it fix that tonight so I can play tomorrow. Please. How much longer do we have to wait?

    Really amazing best FPS I have ever played, thank you so mush. Hugs!

    • Reggie Strange December 24, 2018 at 9:33 pm -

      Hey, thanks for all the feedback, that’s great to hear! I’m really glad to hear you’ve enjoyed the game. As far as the results screen goes, we’re probably going to just move the camera to a fixed position above the map to ensure that doesn’t happen. I’ll make sure to add the K/D ratio as well in there. Can you give me some more details on the turn ratio and how you feel it’s different from the last game? It’s possible it’s just a setting that might need to be adjusted to give you the same feel. Thanks again, it’s really great to hear detailed feedback from players!

  10. DaDunt37 December 20, 2018 at 9:18 pm -

    Also great job on the first Honor and Duty game. What a way to fix a game and make it great.
    I like the character too.
    Thanks again!

  11. DaDunt37 January 11, 2019 at 8:19 pm -

    Hello Reggie, how much longer!!!!
    Turn Ratio I believe was my fault with not programing correctly. Right Options.
    No worries.

    That game is ready come on.
    Your a jerk!

    You let me play maybe the greatest game of all time. Than you take it back.

    You need to release this game also to get the Credit for first great Online Multiplayer VR game.

    Its that good.

    • Reggie Strange January 12, 2019 at 11:16 am -

      Hey DaDunt, sorry for the delay! I hate it’s taking this long. We did just submit the game into QA for the North American store but Sony’s EU region hasn’t implemented the new IARC ratings process and that’s going to delay things right now. They were supposed to have this ready last October and we just found out it’s still not ready so we’re having to get a PEGI rating which will delay things a few weeks.It’s so frustrating but things in the EU region just take longer as they are way behind the times.

      • Psylocide January 14, 2019 at 9:48 am -

        Let the EU wait, who needs ’em? Get NA up and running! Lol.

        Is the second beta phase not going to happen or are you still planning to do that?

        • Reggie Strange January 14, 2019 at 10:09 am -

          Lol we did consider just releasing the NA version and releasing the EU version when we could but everyone involved felt it would be best to launch together to have a unified player base. Yes, we’ll be doing another open beta sometime in the next few weeks. We’re still wrapping up some bugs from this last submission but we’ll get moving on that shortly.

          • Psylocide January 14, 2019 at 10:11 am -

            Yeah, that was more said in jest… probably best not to segment the player-base immediately, makes sense.

            Excited for the next beta, we need this game badly.

  12. DaDunt37 January 12, 2019 at 5:56 pm -

    Wow fast response time, thank you!
    I dont like your decision, but feel it is the best move.
    To have the game function correctly from the start and having more players in game will help the first experience.

    You will go down in the history of gaming for making this kind of a leap.

    I hope to one day see you in game.

    • Reggie Strange January 14, 2019 at 10:10 am -

      Thanks! We really appreciate all the support. We’ll post on Twitter shortly about the next beta period.

  13. DaDunt37 January 18, 2019 at 9:00 pm -

    So I was so excited for this Weekend. I drank two Red Bulls got home turned on the PS4>Turn on Honor and Duty Day.

    No Beta.

    So in protest I am not playing Honor and Duty D-Day this long Week end.

    Sorry Reggie!

  14. DaDunt37 January 18, 2019 at 9:03 pm -

    Oh and Reggie post it here too, I have a Clearance for my job.
    They started checking Social Media now.
    So I deleted all my accounts and no longer use it.
    That’s why I am here, checking your Site.

    • Reggie Strange January 18, 2019 at 9:21 pm -

      Sorry we’re not quite ready for the beta but we’re having to wait on the EU rating. It’s in process with them and will take about 10 business days and then we can submit to Sony so sometime around the 12th of February will be the earliest for the full game. We’re preparing the NA version to go back into QA and then we’ll focus on getting another beta out. It’s not far off!